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Move assignment.
object& operator=( object&& other);
The contents of the object are replaced with the contents of other using move semantics:
*other.storage() == *sp,
ownership of the underlying memory is transferred in constant time,
with no possibility of exceptions. After assignment, the moved-from
object behaves as if newly constructed with its current storage pointer.
*other.storage() != *sp,
an element-wise copy is performed, which may throw. In this case,
the moved-from object is not changed.
Constant or linear in size()
plus other.size().
Strong guarantee. Calls to memory_resource::allocate
may throw.
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Name |
Description |
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The object to move. |