# Copyright 2013 The Flutter Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. if (is_android) { import("//build/config/android/config.gni") } if (target_cpu == "arm" || target_cpu == "arm64") { import("//build/config/arm.gni") } declare_args() { # The runtime mode ("debug", "profile", "release", or "jit_release") flutter_runtime_mode = "debug" # Whether to use a prebuilt Dart SDK instead of building one. flutter_prebuilt_dart_sdk = false # Whether to build host-side development artifacts. flutter_build_engine_artifacts = true # Whether to include backtrace support. enable_backtrace = true # Whether to include --fapplication-extension when build iOS framework. # This is currently a test flag and does not work properly. #TODO(cyanglaz): Remove above comment about test flag when the entire iOS embedder supports app extension #https://github.com/flutter/flutter/issues/124289 darwin_extension_safe = false # Whether binary size optimizations with the assumption that Impeller is the # only supported rendering engine are enabled. # # See [go/slimpeller-dashboard](https://github.com/orgs/flutter/projects/21) # for details. slimpeller = false } # feature_defines_list --------------------------------------------------------- feature_defines_list = [ "FLUTTER_RUNTIME_MODE_DEBUG=1", "FLUTTER_RUNTIME_MODE_PROFILE=2", "FLUTTER_RUNTIME_MODE_RELEASE=3", "FLUTTER_RUNTIME_MODE_JIT_RELEASE=4", "DART_LEGACY_API=[[deprecated]]", ] if (flutter_runtime_mode == "debug") { feature_defines_list += [ "FLUTTER_RUNTIME_MODE=1", "FLUTTER_JIT_RUNTIME=1", ] } else if (flutter_runtime_mode == "profile") { feature_defines_list += [ "FLUTTER_RUNTIME_MODE=2" ] } else if (flutter_runtime_mode == "release") { feature_defines_list += [ "FLUTTER_RUNTIME_MODE=3", "FLUTTER_RELEASE=1", ] } else if (flutter_runtime_mode == "jit_release") { feature_defines_list += [ "FLUTTER_RUNTIME_MODE=4", "FLUTTER_RELEASE=1", "FLUTTER_JIT_RUNTIME=1", ] } else { feature_defines_list += [ "FLUTTER_RUNTIME_MODE=0" ] } if (slimpeller) { feature_defines_list += [ "SLIMPELLER=1" ] } if (is_ios || is_mac) { flutter_cflags_objc = [ "-Werror=overriding-method-mismatch", "-Werror=undeclared-selector", ] if (is_mac) { flutter_cflags_objc += [ "-fapplication-extension" ] } flutter_cflags_objcc = flutter_cflags_objc flutter_cflags_objc_arc = flutter_cflags_objc + [ "-fobjc-arc" ] flutter_cflags_objcc_arc = flutter_cflags_objc_arc } # A combo of host os name and cpu is used in several locations to # generate the names of the archived artifacts. platform_name = host_os if (platform_name == "mac") { platform_name = "darwin" } else if (platform_name == "win") { platform_name = "windows" } full_platform_name = "$platform_name-$host_cpu" target_platform_name = target_os if (target_platform_name == "mac") { platform_target_name = "darwin" } else if (target_platform_name == "win") { target_platform_name = "windows" } full_target_platform_name = "$target_platform_name-$target_cpu" # Prebuilt Dart SDK location _target_os_name = target_os if (_target_os_name == "mac") { _target_os_name = "macos" } else if (_target_os_name == "win") { _target_os_name = "windows" } _host_os_name = host_os if (_host_os_name == "mac") { _host_os_name = "macos" } else if (_host_os_name == "win") { _host_os_name = "windows" } # When building 32-bit Android development artifacts for Windows host (like # gen_snapshot), the host_cpu is set to x86. However, the correct prebuilt # Dart SDK to use during this build is still the 64-bit one. _host_cpu = host_cpu if (host_os == "win" && host_cpu == "x86") { _host_cpu = "x64" } _target_prebuilt_config = "$_target_os_name-$target_cpu" _host_prebuilt_config = "$_host_os_name-$_host_cpu" target_prebuilts_path = "//flutter/prebuilts/$_target_prebuilt_config" host_prebuilts_path = "//flutter/prebuilts/$_host_prebuilt_config" if (flutter_prebuilt_dart_sdk) { target_prebuilt_dart_sdk = "$target_prebuilts_path/dart-sdk" host_prebuilt_dart_sdk = "$host_prebuilts_path/dart-sdk" # There is no prebuilt Dart SDK targeting Fuchsia, iOS, and Android, but we # also don't need one, so even when the build is targeting one of these # platforms, we use the prebuilt Dart SDK for the host. if (current_toolchain == host_toolchain || target_os == "android" || target_os == "fuchsia" || target_os == "ios" || target_os == "wasm") { prebuilt_dart_sdk = host_prebuilt_dart_sdk prebuilt_dart_sdk_config = _host_prebuilt_config } else { prebuilt_dart_sdk = target_prebuilt_dart_sdk prebuilt_dart_sdk_config = _target_prebuilt_config } } # Flutter SDK artifacts should only be built when either doing host builds, or # for cross-compiled desktop targets. # # !is_android is necessary because of the way that Android 32-bit arm # gen_snapshot is built on Windows using the host toolchain, since we have no # 32-bit arm toolchain for Windows. See comments in //flutter/tools/gn for # details. # # TODO: We can't build the engine artifacts for arm (32-bit) right now; # see https://github.com/flutter/flutter/issues/74322. build_engine_artifacts = flutter_build_engine_artifacts && !is_android && (current_toolchain == host_toolchain || (is_linux && !is_chromeos && current_cpu != "arm") || is_mac || is_win)