// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FLOW_RASTER_CACHE_UTIL_H_ #define FLUTTER_FLOW_RASTER_CACHE_UTIL_H_ #include "flutter/fml/logging.h" #include "include/core/SkM44.h" #include "include/core/SkMatrix.h" #include "include/core/SkRect.h" namespace flutter { struct RasterCacheUtil { // The default max number of picture and display list raster caches to be // generated per frame. Generating too many caches in one frame may cause jank // on that frame. This limit allows us to throttle the cache and distribute // the work across multiple frames. static constexpr int kDefaultPictureAndDisplayListCacheLimitPerFrame = 3; // The ImageFilterLayer might cache the filtered output of this layer // if the layer remains stable (if it is not animating for instance). // If the ImageFilterLayer is not the same between rendered frames, // though, it will cache its children instead and filter their cached // output on the fly. // Caching just the children saves the time to render them and also // avoids a rendering surface switch to draw them. // Caching the layer itself avoids all of that and additionally avoids // the cost of applying the filter, but can be worse than caching the // children if the filter itself is not stable from frame to frame. // This constant controls how many times we will Preroll and Paint this // same ImageFilterLayer before we consider the layer and filter to be // stable enough to switch from caching the children to caching the // filtered output of this layer. static constexpr int kMinimumRendersBeforeCachingFilterLayer = 3; static bool CanRasterizeRect(const SkRect& cull_rect) { if (cull_rect.isEmpty()) { // No point in ever rasterizing an empty display list. return false; } if (!cull_rect.isFinite()) { // Cannot attempt to rasterize into an infinitely large surface. FML_LOG(INFO) << "Attempted to raster cache non-finite display list"; return false; } return true; } static SkRect GetDeviceBounds(const SkRect& rect, const SkMatrix& ctm) { SkRect device_rect; ctm.mapRect(&device_rect, rect); return device_rect; } static SkRect GetRoundedOutDeviceBounds(const SkRect& rect, const SkMatrix& ctm) { SkRect device_rect; ctm.mapRect(&device_rect, rect); device_rect.roundOut(&device_rect); return device_rect; } /** * @brief Snap the translation components of the matrix to integers. * * The snapping will only happen if the matrix only has scale and translation * transformations. This is used, along with GetRoundedOutDeviceBounds, to * ensure that the textures drawn by the raster cache are exactly aligned to * physical pixels. Any layers that participate in raster caching must align * themselves to physical pixels even when not cached to prevent a change in * apparent location if caching is later applied. * * @param ctm the current transformation matrix. * @return SkMatrix the snapped transformation matrix. */ static SkMatrix GetIntegralTransCTM(const SkMatrix& ctm) { SkMatrix integral; return ComputeIntegralTransCTM(ctm, &integral) ? integral : ctm; } /** * @brief Snap the translation components of the |in| matrix to integers * and store the snapped matrix in |out|. * * The snapping will only happen if the matrix only has scale and translation * transformations. This is used, along with GetRoundedOutDeviceBounds, to * ensure that the textures drawn by the raster cache are exactly aligned to * physical pixels. Any layers that participate in raster caching must align * themselves to physical pixels even when not cached to prevent a change in * apparent location if caching is later applied. * * The |out| matrix will not be modified if this method returns false. * * @param in the current transformation matrix. * @param out the storage for the snapped matrix. * @return true if the integral modification was needed, false otherwise. */ static bool ComputeIntegralTransCTM(const SkMatrix& in, SkMatrix* out); /** * @brief Snap the translation components of the matrix to integers. * * The snapping will only happen if the matrix only has scale and translation * transformations. This is used, along with GetRoundedOutDeviceBounds, to * ensure that the textures drawn by the raster cache are exactly aligned to * physical pixels. Any layers that participate in raster caching must align * themselves to physical pixels even when not cached to prevent a change in * apparent location if caching is later applied. * * @param ctm the current transformation matrix. * @return SkM44 the snapped transformation matrix. */ static SkM44 GetIntegralTransCTM(const SkM44& ctm) { SkM44 integral; return ComputeIntegralTransCTM(ctm, &integral) ? integral : ctm; } /** * @brief Snap the translation components of the |in| matrix to integers * and store the snapped matrix in |out|. * * The snapping will only happen if the matrix only has scale and translation * transformations. This is used, along with GetRoundedOutDeviceBounds, to * ensure that the textures drawn by the raster cache are exactly aligned to * physical pixels. Any layers that participate in raster caching must align * themselves to physical pixels even when not cached to prevent a change in * apparent location if caching is later applied. * * The |out| matrix will not be modified if this method returns false. * * @param in the current transformation matrix. * @param out the storage for the snapped matrix. * @return true if the integral modification was needed, false otherwise. */ static bool ComputeIntegralTransCTM(const SkM44& in, SkM44* out); }; } // namespace flutter #endif // FLUTTER_FLOW_RASTER_CACHE_UTIL_H_