// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FLOW_SURFACE_H_ #define FLUTTER_FLOW_SURFACE_H_ #include #include "flutter/common/graphics/gl_context_switch.h" #include "flutter/flow/embedded_views.h" #include "flutter/flow/surface_frame.h" #include "flutter/fml/macros.h" class GrDirectContext; namespace impeller { class AiksContext; } // namespace impeller namespace flutter { /// Abstract Base Class that represents where we will be rendering content. class Surface { public: /// A screenshot of the surface's raw data. struct SurfaceData { std::string pixel_format; sk_sp data; }; Surface(); virtual ~Surface(); virtual bool IsValid() = 0; virtual std::unique_ptr AcquireFrame(const SkISize& size) = 0; virtual SkMatrix GetRootTransformation() const = 0; virtual GrDirectContext* GetContext() = 0; virtual std::unique_ptr MakeRenderContextCurrent(); virtual bool ClearRenderContext(); virtual bool AllowsDrawingWhenGpuDisabled() const; virtual bool EnableRasterCache() const; virtual std::shared_ptr GetAiksContext() const; /// Capture the `SurfaceData` currently present in the surface. /// /// Not guaranteed to work on all setups and not intended to be used in /// production. The data field will be null if it was unable to work. virtual SurfaceData GetSurfaceData() const; private: FML_DISALLOW_COPY_AND_ASSIGN(Surface); }; } // namespace flutter #endif // FLUTTER_FLOW_SURFACE_H_