// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_FLOW_TESTING_MOCK_TEXTURE_H_ #define FLUTTER_FLOW_TESTING_MOCK_TEXTURE_H_ #include #include #include "flutter/common/graphics/texture.h" #include "flutter/testing/assertions_skia.h" namespace flutter { namespace testing { // Mock implementation of the |Texture| interface that does not interact with // the GPU. It simply records the list of various calls made so the test can // later verify them against expected data. class MockTexture : public Texture { public: static sk_sp MakeTestTexture(int w, int h, int checker_size); explicit MockTexture(int64_t textureId, const sk_sp& texture = nullptr); // Called from raster thread. void Paint(PaintContext& context, const SkRect& bounds, bool freeze, const DlImageSampling sampling) override; void OnGrContextCreated() override { gr_context_created_ = true; } void OnGrContextDestroyed() override { gr_context_destroyed_ = true; } void MarkNewFrameAvailable() override {} void OnTextureUnregistered() override { unregistered_ = true; } bool gr_context_created() { return gr_context_created_; } bool gr_context_destroyed() { return gr_context_destroyed_; } bool unregistered() { return unregistered_; } private: sk_sp texture_; bool gr_context_created_ = false; bool gr_context_destroyed_ = false; bool unregistered_ = false; }; } // namespace testing } // namespace flutter #endif // FLUTTER_FLOW_TESTING_MOCK_TEXTURE_H_