// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "impeller/compiler/spirv_compiler.h" #include #include "impeller/compiler/logger.h" #include "impeller/compiler/types.h" namespace impeller { namespace compiler { SPIRVCompiler::SPIRVCompiler(const SourceOptions& options, std::shared_ptr sources) : options_(options), sources_(std::move(sources)) {} SPIRVCompiler::~SPIRVCompiler() = default; std::shared_ptr SPIRVCompiler::CompileToSPV( std::stringstream& stream, const shaderc::CompileOptions& spirv_options) const { if (!sources_ || sources_->GetMapping() == nullptr) { COMPILER_ERROR(stream) << "Invalid sources for SPIRV Compiler."; return nullptr; } shaderc::Compiler spv_compiler; if (!spv_compiler.IsValid()) { COMPILER_ERROR(stream) << "Could not initialize the " << SourceLanguageToString(options_.source_language) << " to SPIRV compiler."; return nullptr; } const auto shader_kind = ToShaderCShaderKind(options_.type); if (shader_kind == shaderc_shader_kind::shaderc_glsl_infer_from_source) { COMPILER_ERROR(stream) << "Could not figure out shader stage."; return nullptr; } auto result = std::make_shared( spv_compiler.CompileGlslToSpv( reinterpret_cast(sources_->GetMapping()), // source_text sources_->GetSize(), // source_text_size shader_kind, // shader_kind options_.file_name.c_str(), // input_file_name options_.entry_point_name.c_str(), // entry_point_name spirv_options // options )); if (result->GetCompilationStatus() != shaderc_compilation_status::shaderc_compilation_status_success) { COMPILER_ERROR(stream) << SourceLanguageToString(options_.source_language) << " to SPIRV failed; " << ShaderCErrorToString( result->GetCompilationStatus()) << ". " << result->GetNumErrors() << " error(s) and " << result->GetNumWarnings() << " warning(s)."; // It should normally be enough to check that there are errors or warnings, // but some cases result in no errors or warnings and still have an error // message. If there's a message we should print it. if (result->GetNumErrors() > 0 || result->GetNumWarnings() > 0 || !result->GetErrorMessage().empty()) { COMPILER_ERROR_NO_PREFIX(stream) << result->GetErrorMessage(); } return nullptr; } if (!result) { COMPILER_ERROR(stream) << "Could not fetch SPIRV from compile job."; return nullptr; } const auto data_length = (result->cend() - result->cbegin()) * sizeof(decltype(result)::element_type::element_type); return std::make_unique( reinterpret_cast(result->cbegin()), // data_length, // [result](auto, auto) {} // ); } std::string SPIRVCompiler::GetSourcePrefix() const { std::stringstream stream; stream << options_.file_name << ": "; return stream.str(); } static void SetDefaultLimitations(shaderc::CompileOptions& compiler_opts) { using Limit = std::pair; static constexpr std::array limits = { Limit{shaderc_limit::shaderc_limit_max_lights, 8}, Limit{shaderc_limit::shaderc_limit_max_clip_planes, 6}, Limit{shaderc_limit::shaderc_limit_max_texture_units, 2}, Limit{shaderc_limit::shaderc_limit_max_texture_coords, 8}, Limit{shaderc_limit::shaderc_limit_max_vertex_attribs, 16}, Limit{shaderc_limit::shaderc_limit_max_vertex_uniform_components, 4096}, Limit{shaderc_limit::shaderc_limit_max_varying_floats, 60}, Limit{shaderc_limit::shaderc_limit_max_vertex_texture_image_units, 16}, Limit{shaderc_limit::shaderc_limit_max_combined_texture_image_units, 80}, Limit{shaderc_limit::shaderc_limit_max_texture_image_units, 16}, Limit{shaderc_limit::shaderc_limit_max_fragment_uniform_components, 1024}, Limit{shaderc_limit::shaderc_limit_max_draw_buffers, 8}, Limit{shaderc_limit::shaderc_limit_max_vertex_uniform_vectors, 256}, Limit{shaderc_limit::shaderc_limit_max_varying_vectors, 15}, Limit{shaderc_limit::shaderc_limit_max_fragment_uniform_vectors, 256}, Limit{shaderc_limit::shaderc_limit_max_vertex_output_vectors, 16}, Limit{shaderc_limit::shaderc_limit_max_fragment_input_vectors, 15}, Limit{shaderc_limit::shaderc_limit_min_program_texel_offset, -8}, Limit{shaderc_limit::shaderc_limit_max_program_texel_offset, 7}, Limit{shaderc_limit::shaderc_limit_max_clip_distances, 8}, Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_x, 65535}, Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_y, 65535}, Limit{shaderc_limit::shaderc_limit_max_compute_work_group_count_z, 65535}, Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_x, 1024}, Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_y, 1024}, Limit{shaderc_limit::shaderc_limit_max_compute_work_group_size_z, 64}, Limit{shaderc_limit::shaderc_limit_max_compute_uniform_components, 512}, Limit{shaderc_limit::shaderc_limit_max_compute_texture_image_units, 16}, Limit{shaderc_limit::shaderc_limit_max_compute_image_uniforms, 8}, Limit{shaderc_limit::shaderc_limit_max_compute_atomic_counters, 8}, Limit{shaderc_limit::shaderc_limit_max_compute_atomic_counter_buffers, 1}, Limit{shaderc_limit::shaderc_limit_max_varying_components, 60}, Limit{shaderc_limit::shaderc_limit_max_vertex_output_components, 64}, Limit{shaderc_limit::shaderc_limit_max_geometry_input_components, 64}, Limit{shaderc_limit::shaderc_limit_max_geometry_output_components, 128}, Limit{shaderc_limit::shaderc_limit_max_fragment_input_components, 128}, Limit{shaderc_limit::shaderc_limit_max_image_units, 8}, Limit{shaderc_limit:: shaderc_limit_max_combined_image_units_and_fragment_outputs, 8}, Limit{shaderc_limit::shaderc_limit_max_combined_shader_output_resources, 8}, Limit{shaderc_limit::shaderc_limit_max_image_samples, 0}, Limit{shaderc_limit::shaderc_limit_max_vertex_image_uniforms, 0}, Limit{shaderc_limit::shaderc_limit_max_tess_control_image_uniforms, 0}, Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_image_uniforms, 0}, Limit{shaderc_limit::shaderc_limit_max_geometry_image_uniforms, 0}, Limit{shaderc_limit::shaderc_limit_max_fragment_image_uniforms, 8}, Limit{shaderc_limit::shaderc_limit_max_combined_image_uniforms, 8}, Limit{shaderc_limit::shaderc_limit_max_geometry_texture_image_units, 16}, Limit{shaderc_limit::shaderc_limit_max_geometry_output_vertices, 256}, Limit{shaderc_limit::shaderc_limit_max_geometry_total_output_components, 1024}, Limit{shaderc_limit::shaderc_limit_max_geometry_uniform_components, 512}, Limit{shaderc_limit::shaderc_limit_max_geometry_varying_components, 60}, Limit{shaderc_limit::shaderc_limit_max_tess_control_input_components, 128}, Limit{shaderc_limit::shaderc_limit_max_tess_control_output_components, 128}, Limit{shaderc_limit::shaderc_limit_max_tess_control_texture_image_units, 16}, Limit{shaderc_limit::shaderc_limit_max_tess_control_uniform_components, 1024}, Limit{ shaderc_limit::shaderc_limit_max_tess_control_total_output_components, 4096}, Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_input_components, 128}, Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_output_components, 128}, Limit{ shaderc_limit::shaderc_limit_max_tess_evaluation_texture_image_units, 16}, Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_uniform_components, 1024}, Limit{shaderc_limit::shaderc_limit_max_tess_patch_components, 120}, Limit{shaderc_limit::shaderc_limit_max_patch_vertices, 32}, Limit{shaderc_limit::shaderc_limit_max_tess_gen_level, 64}, Limit{shaderc_limit::shaderc_limit_max_viewports, 16}, Limit{shaderc_limit::shaderc_limit_max_vertex_atomic_counters, 0}, Limit{shaderc_limit::shaderc_limit_max_tess_control_atomic_counters, 0}, Limit{shaderc_limit::shaderc_limit_max_tess_evaluation_atomic_counters, 0}, Limit{shaderc_limit::shaderc_limit_max_geometry_atomic_counters, 0}, Limit{shaderc_limit::shaderc_limit_max_fragment_atomic_counters, 8}, Limit{shaderc_limit::shaderc_limit_max_combined_atomic_counters, 8}, Limit{shaderc_limit::shaderc_limit_max_atomic_counter_bindings, 1}, Limit{shaderc_limit::shaderc_limit_max_vertex_atomic_counter_buffers, 0}, Limit{ shaderc_limit::shaderc_limit_max_tess_control_atomic_counter_buffers, 0}, Limit{shaderc_limit:: shaderc_limit_max_tess_evaluation_atomic_counter_buffers, 0}, Limit{shaderc_limit::shaderc_limit_max_geometry_atomic_counter_buffers, 0}, Limit{shaderc_limit::shaderc_limit_max_fragment_atomic_counter_buffers, 0}, Limit{shaderc_limit::shaderc_limit_max_combined_atomic_counter_buffers, 1}, Limit{shaderc_limit::shaderc_limit_max_atomic_counter_buffer_size, 32}, Limit{shaderc_limit::shaderc_limit_max_transform_feedback_buffers, 4}, Limit{shaderc_limit:: shaderc_limit_max_transform_feedback_interleaved_components, 64}, Limit{shaderc_limit::shaderc_limit_max_cull_distances, 8}, Limit{shaderc_limit::shaderc_limit_max_combined_clip_and_cull_distances, 8}, Limit{shaderc_limit::shaderc_limit_max_samples, 4}, }; for (auto& [limit, value] : limits) { compiler_opts.SetLimit(limit, value); } } static void SetBindingBaseOffset(shaderc::CompileOptions& options) { constexpr uint32_t kBindingBaseOffset = 64; static const shaderc_uniform_kind kUniformKinds[] = { shaderc_uniform_kind::shaderc_uniform_kind_sampler, shaderc_uniform_kind::shaderc_uniform_kind_texture, shaderc_uniform_kind::shaderc_uniform_kind_image, shaderc_uniform_kind::shaderc_uniform_kind_buffer, // UBOs shaderc_uniform_kind::shaderc_uniform_kind_storage_buffer, // SSBOs }; for (size_t i = 0u; i < sizeof(kUniformKinds) / sizeof(shaderc_uniform_kind); i++) { options.SetBindingBaseForStage( shaderc_shader_kind::shaderc_fragment_shader, // kUniformKinds[i], // kBindingBaseOffset // ); } } //------------------------------------------------------------------------------ /// @brief Wraps a shared includer so unique includers may be created to /// satisfy the shaderc API. This is a simple proxy object and does /// nothing. /// class UniqueIncluder final : public shaderc::CompileOptions::IncluderInterface { public: static std::unique_ptr Make( std::shared_ptr includer) { return std::unique_ptr( new UniqueIncluder(std::move(includer))); } // |shaderc::CompileOptions::IncluderInterface| ~UniqueIncluder() = default; // |shaderc::CompileOptions::IncluderInterface| shaderc_include_result* GetInclude(const char* requested_source, shaderc_include_type type, const char* requesting_source, size_t include_depth) override { return includer_->GetInclude(requested_source, // type, // requesting_source, // include_depth // ); } // |shaderc::CompileOptions::IncluderInterface| void ReleaseInclude(shaderc_include_result* data) override { return includer_->ReleaseInclude(data); } private: std::shared_ptr includer_; explicit UniqueIncluder(std::shared_ptr includer) : includer_(std::move(includer)) { FML_CHECK(includer_); } UniqueIncluder(const UniqueIncluder&) = delete; UniqueIncluder& operator=(const UniqueIncluder&) = delete; }; shaderc::CompileOptions SPIRVCompilerOptions::BuildShadercOptions() const { shaderc::CompileOptions options; SetDefaultLimitations(options); SetBindingBaseOffset(options); options.SetAutoBindUniforms(true); options.SetAutoMapLocations(true); options.SetOptimizationLevel(optimization_level); if (generate_debug_info) { options.SetGenerateDebugInfo(); } if (source_langauge.has_value()) { options.SetSourceLanguage(source_langauge.value()); } if (source_profile.has_value()) { options.SetForcedVersionProfile(source_profile->version, source_profile->profile); } if (target.has_value()) { options.SetTargetEnvironment(target->env, target->version); options.SetTargetSpirv(target->spirv_version); } for (const auto& macro : macro_definitions) { options.AddMacroDefinition(macro); } if (includer) { options.SetIncluder(UniqueIncluder::Make(includer)); } options.SetVulkanRulesRelaxed(relaxed_vulkan_rules); return options; } } // namespace compiler } // namespace impeller