// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include uniform FrameInfo { mat4 mvp; float depth; } frame_info; in vec2 position; void main() { gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0); // We can just absorb W and override the depth value here because we don't // need to worry about perspective correcting any vertex attributes when // drawing clips. gl_Position /= gl_Position.w; gl_Position.z = frame_info.depth; }