// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. uniform FragInfo { vec2 circle_positions[4]; vec4 colors[4]; } frag_info; in vec2 v_position; out vec4 frag_color; float SphereDistance(vec2 position, float radius) { return length(v_position - position) - radius; } void main() { for (int i = 0; i < 4; i++) { if (SphereDistance(frag_info.circle_positions[i].xy, 20) <= 0) { frag_color = frag_info.colors[i]; return; } } frag_color = vec4(0); }