// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. uniform UniformBuffer { mat4 mvp; } uniform_buffer; in vec3 vertex_position; in vec2 texture_coordinates; out vec2 interpolated_texture_coordinates; void main() { gl_Position = uniform_buffer.mvp * vec4(vertex_position, 1.0); interpolated_texture_coordinates = texture_coordinates; }