// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. uniform FrameInfo { mat4 mvp; } frame_info; in vec2 vertex_position; in vec2 uv; out vec2 v_uv; void main() { gl_Position = frame_info.mvp * vec4(vertex_position, 0.0, 1.0); v_uv = uv; }