// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "types.h" uniform UniformBufferObject { Uniforms uniforms; } ubo; uniform sampler2D world; in vec2 inPosition; in vec3 inPosition22; in vec4 inAnotherPosition; in float stuff; out vec4 outStuff; void main() { gl_Position = ubo.uniforms.projection * ubo.uniforms.view * ubo.uniforms.model * vec4(inPosition22, 1.0) * inAnotherPosition; outStuff = texture(world, inPosition); }