// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "impeller/playground/switches.h" #include #include "flutter/fml/build_config.h" namespace impeller { PlaygroundSwitches::PlaygroundSwitches() = default; PlaygroundSwitches::PlaygroundSwitches(const fml::CommandLine& args) { enable_playground = args.HasOption("enable_playground"); std::string timeout_str; if (args.GetOptionValue("playground_timeout_ms", &timeout_str)) { timeout = std::chrono::milliseconds(atoi(timeout_str.c_str())); // Specifying a playground timeout implies you want to enable playgrounds. enable_playground = true; } enable_vulkan_validation = args.HasOption("enable_vulkan_validation"); use_swiftshader = args.HasOption("use_swiftshader"); use_angle = args.HasOption("use_angle"); #if FML_OS_MACOSX // OpenGL on macOS is busted and deprecated. Use Angle there by default. use_angle = true; #endif // FML_OS_MACOSX } } // namespace impeller