// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_ #define FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_ #include #include #include "flutter/fml/command_line.h" namespace impeller { struct PlaygroundSwitches { bool enable_playground = false; // If specified, the playgrounds will render for at least the duration // specified in the timeout. If the timeout is zero, exactly one frame will be // rendered in the playground. std::optional timeout; bool enable_vulkan_validation = false; //---------------------------------------------------------------------------- /// Seek a SwiftShader library in known locations and use it when running /// Vulkan. It is a fatal error to provide this option and not have the test /// find a SwiftShader implementation. /// bool use_swiftshader = false; /// Attempt to use Angle on the system instead of the available OpenGL ES /// implementation. This is on-by-default on macOS due to the broken-ness in /// the deprecated OpenGL implementation. On other platforms, it this opt-in /// via the flag with the system OpenGL ES implementation used by fault. /// bool use_angle = false; bool enable_wide_gamut = false; PlaygroundSwitches(); explicit PlaygroundSwitches(const fml::CommandLine& args); }; } // namespace impeller #endif // FLUTTER_IMPELLER_PLAYGROUND_SWITCHES_H_