// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "impeller/renderer/shader_function.h" namespace impeller { ShaderFunction::ShaderFunction(UniqueID parent_library_id, std::string name, ShaderStage stage) : parent_library_id_(parent_library_id), name_(std::move(name)), stage_(stage) {} ShaderFunction::~ShaderFunction() = default; ShaderStage ShaderFunction::GetStage() const { return stage_; } const std::string& ShaderFunction::GetName() const { return name_; } // |Comparable| std::size_t ShaderFunction::GetHash() const { return fml::HashCombine(parent_library_id_, name_, stage_); } // |Comparable| bool ShaderFunction::IsEqual(const ShaderFunction& other) const { return parent_library_id_ == other.parent_library_id_ && name_ == other.name_ && stage_ == other.stage_; } } // namespace impeller