// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "impeller/renderer/shader_library.h" namespace impeller { ShaderLibrary::ShaderLibrary() = default; ShaderLibrary::~ShaderLibrary() = default; void ShaderLibrary::RegisterFunction( std::string name, // NOLINT(performance-unnecessary-value-param) ShaderStage stage, std::shared_ptr code, // NOLINT(performance-unnecessary-value-param) RegistrationCallback callback) { // NOLINT(performance-unnecessary-value-param) if (callback) { callback(false); } } } // namespace impeller