// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "impeller/renderer/texture_mipmap.h" #include "impeller/renderer/blit_pass.h" #include "impeller/renderer/command_buffer.h" namespace impeller { fml::Status AddMipmapGeneration( const std::shared_ptr& command_buffer, const std::shared_ptr& context, const std::shared_ptr& texture) { std::shared_ptr blit_pass = command_buffer->CreateBlitPass(); bool success = blit_pass->GenerateMipmap(texture); if (!success) { return fml::Status(fml::StatusCode::kUnknown, ""); } success = blit_pass->EncodeCommands(context->GetResourceAllocator()); if (!success) { return fml::Status(fml::StatusCode::kUnknown, ""); } return fml::Status(); } } // namespace impeller