// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ #define FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ #include "flutter/lib/gpu/context.h" #include "flutter/lib/gpu/export.h" #include "flutter/lib/gpu/shader.h" #include "flutter/lib/ui/dart_wrapper.h" #include "impeller/renderer/pipeline_descriptor.h" namespace flutter { namespace gpu { class RenderPipeline : public RefCountedDartWrappable { DEFINE_WRAPPERTYPEINFO(); FML_FRIEND_MAKE_REF_COUNTED(RenderPipeline); public: RenderPipeline(fml::RefPtr vertex_shader, fml::RefPtr fragment_shader); ~RenderPipeline() override; void BindToPipelineDescriptor(impeller::ShaderLibrary& library, impeller::PipelineDescriptor& desc); private: fml::RefPtr vertex_shader_; fml::RefPtr fragment_shader_; FML_DISALLOW_COPY_AND_ASSIGN(RenderPipeline); }; } // namespace gpu } // namespace flutter //---------------------------------------------------------------------------- /// Exports /// extern "C" { FLUTTER_GPU_EXPORT extern Dart_Handle InternalFlutterGpu_RenderPipeline_Initialize( Dart_Handle wrapper, flutter::gpu::Context* gpu_context, flutter::gpu::Shader* vertex_shader, flutter::gpu::Shader* fragment_shader); } // extern "C" #endif // FLUTTER_LIB_GPU_RENDER_PIPELINE_H_