// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_LIB_UI_COMPOSITING_SCENE_H_ #define FLUTTER_LIB_UI_COMPOSITING_SCENE_H_ #include #include #include "flutter/flow/layers/layer_tree.h" #include "flutter/lib/ui/dart_wrapper.h" namespace flutter { class Scene : public RefCountedDartWrappable { DEFINE_WRAPPERTYPEINFO(); FML_FRIEND_MAKE_REF_COUNTED(Scene); public: ~Scene() override; static void create(Dart_Handle scene_handle, std::shared_ptr rootLayer); std::unique_ptr takeLayerTree(uint64_t width, uint64_t height); Dart_Handle toImageSync(uint32_t width, uint32_t height, Dart_Handle raw_image_handle); Dart_Handle toImage(uint32_t width, uint32_t height, Dart_Handle raw_image_handle); void dispose(); private: explicit Scene(std::shared_ptr rootLayer); // Returns true if `dispose()` has not been called. bool valid(); void RasterizeToImage(uint32_t width, uint32_t height, Dart_Handle raw_image_handle); std::unique_ptr BuildLayerTree(uint32_t width, uint32_t height); std::shared_ptr layer_tree_root_layer_; }; } // namespace flutter #endif // FLUTTER_LIB_UI_COMPOSITING_SCENE_H_