// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_ #define FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_ #include #include "flutter/fml/macros.h" #include "flutter/vulkan/procs/vulkan_handle.h" #include "third_party/skia/include/core/SkSize.h" #include "third_party/skia/include/core/SkSurface.h" #include "vulkan_command_buffer.h" namespace vulkan { class VulkanBackbuffer { public: VulkanBackbuffer(const VulkanProcTable& vk, const VulkanHandle& device, const VulkanHandle& pool); ~VulkanBackbuffer(); bool IsValid() const; [[nodiscard]] bool WaitFences(); [[nodiscard]] bool ResetFences(); const VulkanHandle& GetUsageFence() const; const VulkanHandle& GetRenderFence() const; const VulkanHandle& GetUsageSemaphore() const; const VulkanHandle& GetRenderSemaphore() const; VulkanCommandBuffer& GetUsageCommandBuffer(); VulkanCommandBuffer& GetRenderCommandBuffer(); private: const VulkanProcTable& vk_; const VulkanHandle& device_; std::array, 2> semaphores_; std::array, 2> use_fences_; VulkanCommandBuffer usage_command_buffer_; VulkanCommandBuffer render_command_buffer_; bool valid_; bool CreateSemaphores(); bool CreateFences(); FML_DISALLOW_COPY_AND_ASSIGN(VulkanBackbuffer); }; } // namespace vulkan #endif // FLUTTER_VULKAN_VULKAN_BACKBUFFER_H_