|  | Home | Libraries | People | FAQ | More | 
           
Construct
          a basic_socket
          without opening it.
        
explicit basic_socket( const executor_type & ex); » more... template< typename ExecutionContext> explicit basic_socket( ExecutionContext & context, typename enable_if< is_convertible< ExecutionContext &, execution_context & >::value >::type * = 0); » more...
          Construct and open a basic_socket.
        
basic_socket( const executor_type & ex, const protocol_type & protocol); » more... template< typename ExecutionContext> basic_socket( ExecutionContext & context, const protocol_type & protocol, typename enable_if< is_convertible< ExecutionContext &, execution_context & >::value >::type * = 0); » more...
          Construct a basic_socket,
          opening it and binding it to the given local endpoint.
        
basic_socket( const executor_type & ex, const endpoint_type & endpoint); » more... template< typename ExecutionContext> basic_socket( ExecutionContext & context, const endpoint_type & endpoint, typename enable_if< is_convertible< ExecutionContext &, execution_context & >::value >::type * = 0); » more...
          Construct a basic_socket
          on an existing native socket.
        
basic_socket( const executor_type & ex, const protocol_type & protocol, const native_handle_type & native_socket); » more... template< typename ExecutionContext> basic_socket( ExecutionContext & context, const protocol_type & protocol, const native_handle_type & native_socket, typename enable_if< is_convertible< ExecutionContext &, execution_context & >::value >::type * = 0); » more...
          Move-construct a basic_socket
          from another.
        
basic_socket( basic_socket && other); » more...
          Move-construct a basic_socket
          from a socket of another protocol type.
        
template<
    typename Protocol1,
    typename Executor1>
basic_socket(
    basic_socket< Protocol1, Executor1 > && other,
    typename enable_if< is_convertible< Protocol1, Protocol >::value &&is_convertible< Executor1, Executor >::value >::type *  = 0);
  » more...