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This tutorial program shows how to use asio to implement a server application with UDP.
int main()
{
  try
  {
    boost::asio::io_context io_context;
Create an ip::udp::socket object to receive requests on UDP port 13.
udp::socket socket(io_context, udp::endpoint(udp::v4(), 13));
Wait for a client to initiate contact with us. The remote_endpoint object will be populated by ip::udp::socket::receive_from().
    for (;;)
    {
      boost::array<char, 1> recv_buf;
      udp::endpoint remote_endpoint;
      boost::system::error_code error;
      socket.receive_from(boost::asio::buffer(recv_buf), remote_endpoint);
Determine what we are going to send back to the client.
std::string message = make_daytime_string();
Send the response to the remote_endpoint.
      boost::system::error_code ignored_error;
      socket.send_to(boost::asio::buffer(message),
          remote_endpoint, 0, ignored_error);
    }
  }
Finally, handle any exceptions.
  catch (std::exception& e)
  {
    std::cerr << e.what() << std::endl;
  }
  return 0;
}
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