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void reset(); » more...
Reset to contain the specified handler, freeing any current OVERLAPPED object.
template<
typename ExecutionContext,
typename Handler>
void reset(
ExecutionContext & context,
Handler && handler,
typename constraint< is_convertible< ExecutionContext &, execution_context & >::value >::type = 0);
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template<
typename Executor,
typename Handler>
void reset(
const Executor & ex,
Handler && handler,
typename constraint< execution::is_executor< Executor >::value||is_executor< Executor >::value >::type = 0);
» more...